Back in business and ready to gather more loot! I am back with another awesome Dev-Blog. This time I wanna talk about the upcoming patch 1.2.0 and the future plans of Looty Clicker, our other projects and our upcoming company “Realitykiller-Entertainment”. There is a reason why we did not post anything on social media nor our website. And I want to explain you why.
So to start off: Sorry for being so quite in the last months. We have taken a break to focus on some of these “Real-Life”-problems that humans can face sometimes. We started this project as a team of friends, none of us had experience with Game-Development and we knew that we would face some hard challenges. These challenges have come and required a lot of sacrifice from us, not everybody could offer. But the rest of us, especially me, is back with new power, ready to deliver new updates for Looty-Clicker. I will promise you that I will finish this project, even if I need to face all challenges alone. So let’s begin with our first “real” topic: Patch 1.2.0:
Some of you way wonder: Why do you talk so much about the patches when the game is still in private testing and not much people have access to it? Well, that is a good question, but the answer is simpler: I want to show what progress we make, how we work and who we are. I hope to improve how you look at our upcoming company and our products.
Patch 1.2.0: Collection-Brawl
The upcoming patch 1.2.0 introduces a new era to Looty Clicker. You are now able to try to complete all item-collections we currently have. Not every item is in a collection but the most are. At the moment we are not sure if we want to add rewards for completing collections or even show which items are in the collection, but you will for sure get an achievement for that (obviously not now, as achievements are not done yet). It is likely that we will show some “?????” for every missing item. If you got an item of the collection for the first time, it will be shown in the collection interface. You can now sell it again but your progress will stay. We also may change that in the future, as this game is in Early Alpha Stage. With collections there are also new Items. We have added a lot of new stuff that will fill your inventory and be used for the upcoming crafting system. That means Mob-drops, Materials, Quest-Items and other things.
But this is not everything new for this patch: We made great progress on completing our basic mechanics as the language-system was reworked to improve many aspects, one of them being able to change the language without a game restart.
And now, listen! We finally added a popup for the item you got when you opened a crate. I know it is long overdue, but we had our focus on the basic mechanics of Looty Clicker. (By the way, it even got randomizer for the text on the green button *lol*)
We have also improved all upgrades with some balancing changes and new things to unlock. You are now able to buy upgrades which just give you some rewards, some may give you an item of a specific collection.
But that’s not all: We still have a little gift for you: Promo-Codes. Yep. That’s right! You can now redeem promo-codes at the settings-tab to get some special rewards. By the way, do you already have access to the Alpha? If not, register here for access 🙂
The future of Realitykiller-Entertainment
With our development continuing, we also need to think about our future. First off, I want to assure you that Looty Clicker will be Free to Play and stay free forever. However, we have planned to introduce Story-DLC’s, for those who want to know more about the story of Artecia. We will soon add Ad’s (What a word-game) to the game to pay our bills we made to bring this game to life.
So what are your plans after you released Looty Clicker?
The first important thing: Yes, we will continue to develop updates and new stuff for Looty Clicker as long as possible. We already have a big roadmap with stuff for years after the release. Unfortunately, I can’t show it to you as it would destroy the surprise at all.
But will you just develop Looty Clicker for the rest of your life?
Of course not. I think that should be obvious. If we take it to the detail, we also developed another game before Looty Clicker, it is named “Tac Toe”, a little made-in-school project from me, but that is another story I will tell you sometime. But of course we have plans for many other projects we will may develop sometime, but it is still a long way to go until we reach the point of being able to realise all of our plans. I hope you stay tuned, we will keep you updated 🙂
So in the end, I hope you realise that the reason why I tell you all this information is that we want to be as transparent as possible. We really want to stay close to our future community and listen to your feedback. Feel free to contact us on social media or message me, Sonic1305, privately on Twitter or Discord.